🎯 Complete MCR scoring table

All 81 ways to score points according to MCR (Mahjong Competition Rules).

Note: The minimum valid hu is 8 points.

No. Pts Hand Description Example
🎴 CHOW HANDS (1–15)
1 1 Pure Double Chow Two identical chows in the same suit Pure Double Chow
Shown: 2 chows in bamboo 1-3.
2 1 Mixed Double Chow Two identical chows in different suits Mixed Double Chow
Shown: chow in circles 6-8 and bamboo 6-8.
3 1 Short Straight Two consecutive chows in the same suit Short Straight
Shown: 4-9 in characters.
4 1 Terminal Chows 1-2-3 and 7-8-9 in the same suit Terminal Chows
Shown: 1-3 and 7-9 in circles.
5 2 All Chows Four chows and a pair. Winds/dragons not allowed All Chows
All chow (2p) + terminal chows (1p) + mixed double chow (1p) = 4p. Not a valid hu.
6 6 Mixed Shifted Chows Three chows in different suits shifted by one Mixed Shifted Chows
5-7 circles, 6-8 characters, 7-9 bamboo. 6p, not a valid hu.
7 8 Mixed Straight Three chows 1-2-3, 4-5-6 and 7-8-9 in different suits Mixed Straight
1-3 bamboo, 4-6 characters, 7-9 circles = 8p.
8 8 Mixed Triple Chow Same chow in all three suits Mixed Triple Chow
7-9 in characters, bamboo and circles = 8p + short straight 1p = 9p.
9 16 Pure Straight Three chows 1-2-3, 4-5-6 and 7-8-9 in the same suit Pure Straight
1-9 in characters = 16p + no honours 1p + mixed double chow 1p = 18p.
10 16 Pure Shifted Chows Three chows in the same suit shifted by one or two Pure Shifted Chows
3-5, 5-7, 7-9 circles = 12p + wind 1p = 13p.
11 16 Three-Suited Terminal Chows 2×Terminal Chows in different suits, pair of fives in the third Three-Suited Terminal Chows
4 terminal chows (2 bamboo, 2 circles) + pair characters 5 = 16p.
12 24 Pure Triple Chow Three identical chows in the same suit Pure Triple Chow
3×bamboo 4-6 = 24p + voided suit 1p = 25p.
13 32 Four Shifted Chows Four chows in the same suit shifted by one or two Four Shifted Chows
Circle 2-4, 3-5, 4-6, 5-7 = 32p.
14 48 Quadruple Chow Four identical chows in the same suit Quadruple Chow
4×bamboo 4-6 = 48p.
15 64 Pure Terminal Chows 2×Terminal Chows and a pair of fives, same suit Pure Terminal Chows
4 terminal chows in characters + pair characters 5 = 64p.
🀄 PUNG HANDS (16–38)
16 1 Pung Terminals/Honours Pung/kong in ones, nines, or winds (not round wind or own wind) Pung Terminals/Honours
Kong in bamboo 1.
17 1 Melded Kong A pung in hand when the fourth tile is discarded by an opponent Melded Kong
Kong in circle 8.
18 2 Dragon Pung Pung/kong in dragons Dragon Pung
Pung in green dragons.
19 2 Prevalent Wind Pung/kong in the round wind Prevalent Wind
Pung in east wind.
20 2 Seat Wind Pung/kong in own wind Seat Wind
Kong in south wind.
21 2 Double Pung Same pung/kong in two different suits Double Pung
Pung in characters 8 and circles 8.
22 2 Two Concealed Pungs Two pungs remaining in hand at hu. Concealed kong allowed Two Concealed Pungs
Pung in circles 1 and bamboo 6.
23 2 Concealed Kong A kong drawn from the wall placed face-down on the table before hu Concealed Kong
Kong in bamboo 8.
24 4 Two Kongs Two kongs on the table, face-down or face-up Two Kongs
Kong in characters 3 and circles 7.
25 6 All Pungs Four pungs/kongs and a pair All Pungs
10p total (6p + 2×1p terminal + 2p double pung).
26 6 Two Dragons Two pungs/kongs in dragons Two Dragons
Pung in red and green dragon. 7p, not a valid hu.
27 8 Mixed Shifted Pungs Three pungs/kongs in sequence in different suits Mixed Shifted Pungs
Circles 7, characters 8, bamboo 9 = 9p.
28 8 Two Concealed Kongs Two kongs drawn from the wall placed face-down before hu Two Concealed Kongs
Kong in circles 2 and bamboo 6.
29 12 Big Three Winds Three pungs/kongs in winds Big Three Winds
Pung in south, west and north = 13p.
30 16 Triple Pung Same pung/kong in all three suits Triple Pung
Pung in characters 8, circles 8, bamboo 8 = 16p.
31 16 Three Concealed Pungs Three pungs remaining in hand at hu. Kong allowed Three Concealed Pungs
3 concealed pungs = 16p + all pungs 6p + no terminals 1p = 23p.
32 24 All Even Pungs Only even tiles (2, 4, 6, 8) in pungs (not sevens) All Even Pungs
Pung in characters 8 and circles 8.
33 24 Pure Shifted Pungs Three pungs in sequence in the same suit Pure Shifted Pungs
Characters 1, 2, 3 = 24p + voided suit 1p + no honors 1p = 26p.
34 32 Three Kongs Three kongs Three Kongs
Kong in bamboo 9, bamboo 5, characters 2 = 33p.
35 48 Four Shifted Pungs Four pungs in sequence in the same suit Four Shifted Pungs
Circles 2, 3, 4, 5 = 50p total.
36 64 Little Four Winds Three pungs/kongs in winds and a pair in a wind Little Four Winds
Pung in south, west, east + pair north = 64p.
37 64 Little Three Dragons Two pungs/kongs in dragons and a pair in dragons Little Three Dragons
Pung in white and red + pair green = 65p.
38 64 Four Concealed Pungs Four concealed pungs. Kong allowed Four Concealed Pungs
4 pungs remaining in hand = 65p.
🎲 TERMINAL/HONOUR (39–48)
39 88 Big Four Winds Four pungs/kongs in winds Big Four Winds
Pung in all four winds = 88p.
40 88 Big Three Dragons Three pungs/kongs in dragons Big Three Dragons
Pung in all three dragons = 88p.
41 88 Four Kongs Four kongs Four Kongs
4 kongs = 88p.
42 2 All Simples No ones, nines, winds or dragons All Simples
2p. Not a valid hu.
43 4 Outside Hand Every group and the pair must contain a one, nine or honour Outside Hand
Total 8p.
44 12 Upper Four Only sixes, sevens, eights and nines Upper Four
Total 16p.
45 12 Lower Four Only ones, twos, threes and fours Lower Four
Total 14p.
46 16 All Fives At least one five in every set All Fives
Total 20p.
47 24 Upper Tiles Only sevens, eights and nines Upper Tiles
Total 35p.
48 24 Middle Tiles Only fours, fives and sixes Middle Tiles
Total 34p.
🎨 SUIT HANDS (49–57)
49 24 Lower Tiles Only ones, twos and threes Lower Tiles
Total 33p.
50 32 All Terminals/Honours Only ones, nines, dragons and winds All Terminals/Honours
Total 38p.
51 64 All Terminals Only ones and nines All Terminals
64p.
52 1 Voided Suit No tiles from one of the three suits Voided Suit
6p. Not a valid hu.
53 1 No Honours No winds or dragons No Honours
4p. Not a valid hu.
54 6 Half Flush One suit plus winds and/or dragons Half Flush
Total 9p.
55 6 All Types Tiles from all three suits plus winds and dragons All Types
7p. Not a valid hu.
56 8 Reversible Tiles All tiles can be rotated 180°. Allowed: white dragon, bamboo 2, 4–6, 8–9, circles 1–5, 8–9 Reversible Tiles
Total 12p.
57 24 Full Flush One suit, no winds or dragons Full Flush
Total 30p.
⭐ SPECIAL HANDS (58–67)
58 64 All Honours Only winds and dragons All Honours
64p.
59 88 All Green Only bamboo 2, 3, 4, 6, 8 and green dragons All Green
Total 66p.
60 88 Nine Gates 1112345678999 concealed + one more in the same suit, nine waits Nine Gates
88p.
61 1* Flower Tile Flowers and seasons (do not count toward minimum) Flower Tile
1p per flower/season at hu.
62 2 Tile Hog Four identical tiles that do not form a kong Tile Hog
3p. Not a valid hu.
63 8 Chicken Hand Zero-point hand (before Flower Tiles) Chicken Hand
8p.
64 12 Knitted Straight 1-4-7, 2-5-8 and 3-6-9 in different suits. Counts as chow for All Chows Knitted Straight
Total 15p.
65 12 Lesser Honours/Knitted Tiles Single tiles from Knitted Straight plus honours Lesser Honours/Knitted Tiles
12p.
66 24 Greater Honours/Knitted Tiles Like Lesser Honours/Knitted but with all winds and dragons Greater Honours/Knitted Tiles
24p.
67 24 Seven Pairs Seven pairs. Two identical pairs allowed (Tile Hog) Seven Pairs
Total 32p.
68 88 Seven Shifted Pairs Seven consecutive pairs in the same suit Seven Shifted Pairs
Bamboo 2-8 = 88p.
69 88 Thirteen Orphans One of each one, nine and honour, plus one extra making a pair Thirteen Orphans
88p.
✨ BONUS POINTS (70–81)
70 1 Edge Wait Waiting for the only possible tile at the edge (e.g. 1-2 waits for 3, or 8-9 waits for 7)
71 1 Closed Wait Waiting for the only possible tile in the middle of a sequence (e.g. 1-3 waits for 2)
72 1 Single Wait Waiting for the only possible tile that completes the pair
73 1 Self-Drawn Tile drawn from the wall
74 2 Concealed Hand Nothing called before the final tile
75 4 Fully Concealed Concealed hand with the winning tile from the wall
76 4 Last Tile Hu on the fourth visible tile of the same
77 6 Melded Hand Four open sets and hu with a claimed tile
78 8 Last Tile Draw Hu after drawing the last tile from the wall
79 8 Last Tile Claim Hu on a claim after the last wall tile has been drawn
80 8 Out with Replacement Tile Hu on the replacement tile drawn after a kong (not for flower/season replacement)
81 8 Robbing the Kong Hu by taking a tile added to a pung to form a kong

💡 Tips: For complete rules and detailed descriptions, see Rules and download the PDF documents.