🎯 Complete MCR scoring table
All 81 ways to score points according to MCR (Mahjong Competition Rules).
Note: The minimum valid hu is 8 points.
🀄 88 points (no. 1–7)
1
88
Big Four Winds
Four pungs/kongs in winds
2
88
Big Three Dragons
Three pungs/kongs in dragons
3
88
All Green
Only bamboo 2, 3, 4, 6, 8 and green dragons
4
88
Nine Gates
1112345678999 concealed + one more in the same suit, nine waits
5
88
Four Kongs
Four kongs
6
88
Seven Shifted Pairs
Seven consecutive pairs in the same suit
7
88
Thirteen Orphans
One of each one, nine and honour, plus one extra making a pair
🀄 64 points (no. 8–13)
8
64
All Terminals
Only ones and nines
9
64
Little Four Winds
Three pungs/kongs in winds and a pair in a wind
10
64
Little Three Dragons
Two pungs/kongs in dragons and a pair in dragons
11
64
All Honours
Only winds and dragons
12
64
Four Concealed Pungs
Four concealed pungs. Kong allowed
13
64
Pure Terminal Chows
2×Terminal Chows and a pair of fives, same suit
🀄 48 points (no. 14–15)
14
48
Quadruple Chow
Four identical chows in the same suit
15
48
Four Pure Shifted Pungs
Four pungs in sequence in the same suit
🀄 32 points (no. 16–18)
16
32
Four Shifted Chows
Four chows in the same suit shifted by one or two
17
32
Three Kongs
Three kongs
18
32
All Terminals and Honours
Only ones, nines, dragons and winds
🀄 24 points (no. 19–27)
19
24
Seven Pairs
Seven pairs. Two identical pairs allowed (Tile Hog)
20
24
Greater Honours and Knitted Tiles
Like Lesser Honours/Knitted but with all winds and dragons
21
24
All Even Pungs
Only even tiles (2, 4, 6, 8) in pungs (not sevens)
22
24
Full Flush
One suit, no winds or dragons
23
24
Pure Triple Chow
Three identical chows in the same suit
24
24
Pure Shifted Pungs
Three pungs in sequence in the same suit
25
24
Upper Tiles
Only sevens, eights and nines
26
24
Middle Tiles
Only fours, fives and sixes
27
24
Lower Tiles
Only ones, twos and threes
🀄 16 points (no. 28–33)
28
16
Pure Straight
Three chows 1-2-3, 4-5-6 and 7-8-9 in the same suit
29
16
Three-Suited Terminal Chows
2×Terminal Chows in different suits, pair of fives in the third
30
16
Pure Shifted Chows
Three chows in the same suit shifted by one or two
31
16
All Fives
At least one five in every set
32
16
Triple Pung
Same pung/kong in all three suits
33
16
Three Concealed Pungs
Three pungs remaining in hand at hu. Kong allowed
🀄 12 points (no. 34–38)
34
12
Lesser Honours and Knitted Tiles
Single tiles from Knitted Straight plus honours
35
12
Knitted Straight
1-4-7, 2-5-8 and 3-6-9 in different suits. Counts as chow for All Chows
36
12
Upper Four
Only sixes, sevens, eights and nines
37
12
Lower Four
Only ones, twos, threes and fours
38
12
Big Three Winds
Three pungs/kongs in winds
🀄 8 points (no. 39–48)
39
8
Mixed Straight
Three chows 1-2-3, 4-5-6 and 7-8-9 in different suits
40
8
Reversible Tiles
All tiles can be rotated 180°. Allowed: white dragon, bamboo 2, 4–6, 8–9, circles 1–5, 8–9
41
8
Mixed Triple Chow
Same chow in all three suits
42
8
Mixed Shifted Pungs
Three pungs/kongs in sequence in different suits
43
8
Chicken Hand
Zero-point hand (before Flower Tiles)
44
8
Last Tile Draw
Hu after drawing the last tile from the wall
45
8
Last Tile Claim
Hu on a claim after the last wall tile has been drawn
46
8
Out with Replacement Tile
Hu on the replacement tile drawn after a kong (not for flower/season replacement)
47
8
Robbing the Kong
Hu by taking a tile added to a pung to form a kong
48
8
Two Concealed Kongs
Two kongs drawn from the wall placed face-down before hu
🀄 6 points (no. 49–54)
49
6
All Pungs
Four pungs/kongs and a pair
50
6
Half Flush
One suit plus winds and/or dragons
51
6
Mixed Shifted Chows
Three chows in different suits shifted by one
52
6
All Types
Tiles from all three suits plus winds and dragons
53
6
Melded Hand
Four open sets and hu with a claimed tile
54
6
Two Dragon Pungs
Two pungs/kongs in dragons
🀄 4 points (no. 55–58)
55
4
Outside Hand
Every group and the pair must contain a one, nine or honour
56
4
Fully Concealed
Concealed hand with the winning tile from the wall
57
4
Two Melded Kongs
Two kongs on the table, face-down or face-up
58
4
Last Tile
Hu on the fourth visible tile of the same
🀄 2 points (no. 59–68)
59
2
Dragon Pung
Pung/kong in dragons
60
2
Prevalent Wind
Pung/kong in the round wind
61
2
Seat Wind
Pung/kong in own wind
62
2
Concealed Hand
Nothing called before the final tile
63
2
All Chows
Four chows and a pair. Winds/dragons not allowed
64
2
Tile Hog
Four identical tiles that do not form a kong
65
2
Double Pung
Same pung/kong in two different suits
66
2
Two Concealed Pungs
Two pungs remaining in hand at hu. Concealed kong allowed
67
2
Concealed Kong
A kong drawn from the wall placed face-down on the table before hu
68
2
All Simples
No ones, nines, winds or dragons
🀄 1 points (no. 69–81)
69
1
Pure Double Chow
Two identical chows in the same suit
70
1
Mixed Double Chow
Two identical chows in different suits
71
1
Short Straight
Two consecutive chows in the same suit
72
1
Two Terminal Chows
1-2-3 and 7-8-9 in the same suit
73
1
Pung of Terminals or Honours
Pung/kong in ones, nines, or winds (not round wind or own wind)
74
1
Melded Kong
A pung in hand when the fourth tile is discarded by an opponent
75
1
One Voided Suit
No tiles from one of the three suits
76
1
No Honour Tiles
No winds or dragons
77
1
Edge Wait
Waiting for the only possible tile at the edge (e.g. 1-2 waits for 3, or 8-9 waits for 7)
78
1
Closed Wait
Waiting for the only possible tile in the middle of a sequence (e.g. 1-3 waits for 2)
79
1
Single Wait
Waiting for the only possible tile that completes the pair
80
1
Self-Drawn
Tile drawn from the wall
81
1*
Flower Tiles
Flowers and seasons (do not count toward minimum)
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💡 Tips: For complete rules and detailed descriptions, see Rules and download the PDF documents.